Gargan :Greater     

Species: Gargoyle. Breed: Gargan, Greater. Class: Monster. Align: Evil. Gender: 01-50: Female, 51-00: Male.

 

Level: 1-D10. Damage-Points: 1-D8 x level.

Number encountered: 1-D3 per 3 characters.

Experience-Points: 15 x level.

 

Characteristics:

Awareness: Hearing: 26, Sense of Smell: 27, Sixth Sense: 9, Taste: 19, Touch: 20, Vision: 27,

Charisma -: Appearance: See: "Description", Speech: 18, Constitution: 25, Coordination: 24, Dexterity: 24, Intelligence: 12, Mental-Strength: 33, Strength: 24, Wisdom: 9.

 

Movement:

Flying: 30. Grounded: 10. Swimming: Can't.

 

Luck: 25.

Oxygen-Points: 99.

Blood-Points: 75.

 

Attacks:

Attack descriptions:  Range:           Damage:                                   Attack type:

     Bite ---------- : 1     1 space (5').   1-D10 (+1-D10 per 2 levels).   Sharp.

     Claws -------- : 2    1 space (5').    1-D10 (+1-D10 per 2 levels).   Sharp.

 

Defense: 24. Offense: 24.

 

Treasure: %Roll needed to have money and treasure:

50+ for 1-D2 items.

Begin rolling on the UnCommon chart.

Check for each creature to have treasure.

 

Additional treasure checks are as follows:

7% chance of having 1-D4 random Gems each.
7% chance of having 1 random Special Gem each.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: Yes.

Description:  Eye color: Red. Eye shape: Small and slanted. Height: 3' 0". Length: 3'-0".

Posture: Avian. Skin color: Dark-gray. Skin texture: Rough. Weight: 65 Lbs.

Wing Contour: Bat-like. Wingspan: 9'-0".

 

This looks exactly like the common Gargoyle, though smaller.

 

Dislikes ----- : Mankind.

Disposition - : Mean.

Fears -------- : None.

Habitat ------ : Grasslands and forests.

Immunities - : Beguile, Charm, Fear.

Life-span --- : 420 years.

Likes -------- : Gems.

Needs ------- : Basic needs of life (food, water, shelter, etc.).

Note --------- : Greater Gargan thrive on conflict, just as their cousins, the Common and Lesser Gargan, and are highly aggressive. If a Greater Gargan realizes there is a Healer or Druid class present, it will attempt to subdue, capture and make it a slave.

 

Special Abilities:

Night-Vision (as the Psychic's spell).

 

Special Defenses:

Damage-Reduction: 3 to physical attacks.

Resistances: Fire: 20%, Magic: 20%, Mental-attack: 20%

 

Natural thick, leathery skin: Roll needed to turn certain attacks:

Acid: 81+

Blunt: 81+

Cold: 81+

Electricity: 81+

Fire: 81+

Needle: 81+

Sharp: 81+

 

Special Offenses:

None.

 

Susceptibilities: None.

Weapon susceptibility: Rank-0 non-magical weapon to harm.